GTA VI is reported to include two graphics modes on PlayStation 5 and Xbox Series X at launch: a 30 FPS mode and a 60 FPS mode, according to a Polish podcast cited in a community post.

The claim comes from the Rock and Borys podcast, which the Reddit thread references; the show previously reported accurately on an expansion for The Witcher 3. The podcast says sources close to Rockstar Games told them the two-mode approach will be available at release, and that a 60 FPS option would be delivered after launch if it is not ready in time.

How the claim reached the public

The information circulated through a post on the r/GamingLeaksAndRumours subreddit on June 29, 2026, which links to the podcast discussion. The Reddit post summarizes the podcast’s report that unnamed sources near Rockstar described the planned graphics modes for PS5 and Xbox Series X.

The podcast segment in question is available online and is the basis for the community discussion; Rock and Borys has a record of reporting one prior hit, but the current details rely on anonymous sourcing cited by the show.

What this would mean for players and launch plans

If accurate, offering both 30 FPS and 60 FPS modes would align GTA VI with other recent AAA releases that provide performance and visual-quality options for consoles. Players who prioritize smoother frame rates could choose 60 FPS, while those who prefer higher-fidelity visuals or ray-tracing could opt for a 30 FPS mode.

The timing note — that 60 FPS could arrive in a post-launch update if not ready at release — suggests Rockstar may prioritize getting the game out on schedule while continuing optimization work after launch.

What's not confirmed yet

These details originate from a podcast citing unnamed sources and a subsequent Reddit post; Rockstar Games has not issued any official statement confirming graphics modes or launch plans. The specifics about resolutions, ray-tracing support, or whether both modes will be present on all current-gen models are not included in the report.

Until Rockstar provides official information, treat the report as an unverified claim that warrants caution rather than a final specification for the game.

The report about GTA VI’s graphics modes arrives amid wider conversation about hardware availability and pricing for consoles tied to the game's release, including concerns from retailers about PS5 and Xbox Series supply and published pricing details for GTA VI editions.

Editorially, the possibility of a native 60 FPS mode on consoles would be a notable quality-of-life option for players, but confirmation from Rockstar remains the key missing piece for the story.